Juan Linietsky

Results 178 comments of Juan Linietsky

Seems good for the most part, should be able to merge it

This took a while to understand properly because there is just so much to consider, but at this point I agree it's the best possible way to do it.

There should be no delay, the pool arrays are copy-on-write if I am not mistaken, so this should not affect performance.

This changes the purpose of Placeholder textures, which is to have a placeholder that does nothing. IMO this could be either a different texture type, or an existing/new option in...

I still think this is not a great idea, its very corner case and easy to work around, plus having to look for this in canvas item is a bit...

I think this should depend on whether the scene is editable rather than the animation library. Should not be always editable. @SaracenOne may give some good feedback.

This should be fine, performance should not really be an issue in this context.

@WickedInsignia > Cascade shifting is far too noticeable. Default cascade 0 distance needs to be pushed back 3-4x more to prevent sudden shifts in GI as players move through the...

@Jamsers > An even better solution is allowing users to set Cell Size and Cascade Distance independently, for each cascade - performance be damned. Hide it behind an advanced toggle...