Juan Linietsky

Results 178 comments of Juan Linietsky

@golddotasksquestions This is not a Godot thing, its more of a Blender thing that has the default settings configured in a way that its not very useful for Godot for...

Some points: @golddotasksquestions > For anyone else though, it is simply out of the question. I don't think this reasoning makes sense. The problem here is how Blender exports GLTF,...

@golddotasksquestions tbh, I think you are exaggerating. Have you tried exporting FBX to Unity? It does not import any texture or materials (or if it does its not useful because...

Heyo, I already removed the connection binds in #63595 so feel free to rebase your PR. I think for merging, as was discussed, the source object should be appended (right...

This is very interesting. I was thinking about optimizing this by converting to GJKEpa for cases where there are too many points. I am familiar with MPR but have not...

@peastman Regarding your question, its done this way original mostly so the project_range function can be inlined, but seeing the code it seems this is not the case any more...

> When people compare them, the main differences they cite are that GJK is much more complicated to implement, and that it's less numerically robust. I'd guess they're roughly competitive...

This is an amazing work! I am still a bit in doubt about which algorithm to use to optimize this. Next month we will have our working becnhmark server and...

This looks good to me, what is it missing?