Juan Linietsky
Juan Linietsky
@passivestar oh for sure, there should be no problem with this
Agree on this, I think making this a commercial library does not seem like a good decision from AMD, specially when NVIDIA is releasing actual hardware support for raytracing that...
@callan-amd Ah sorry (I fixed my original post a bit ago, but you replied by mail) RenderDoc is for debugging, I need profiling shaders, occupancy, etc.
The problem with this is the padding between the elements. If you know the right texel size, you can do proper padding in the packer (since the actual sizes are...
@huxingyi Amazing, thanks! @JFonS since you are working on the new Lightmapper in Godot, want to give this a spin?
@huxingyi btw I see you allow setting texel size, but how do you actually obtain the texture size back?
oh i see, looks great
I think this is a misunderstanding of how lightmaps work in Godot 4.0, but may be good to improve the usability on this.