Juan Linietsky
Juan Linietsky
This makes sense to me, but hard to know if it will break something. Probably better to give it a go and be very attentive to see what happens.
Some notes on this PR. * I think it needs to wait until #75901 is merged, as it rewrites CallQueue in a way that is incompatible with it. * I...
This needs a proper fix, as this this function is eventually intended to work multithreaded, hence this won't do. Need to discuss with other physics maintainers how to properly implement...
I am not against this change, but it looks like it breaks compatibility, @dsnopek can you clarify why do you believe it does not?
I want to note that ABS works fine for integers, wheread Math::abs is sort of broken (only for int, there should be more integer types exposed or else you get...
I have the feeling SDGI should simply not work in orthogonal mode, or at least I have no idea how it could be made to work.
Please give me a bit more time, as I am trying to figure out whether there is a way to do this more similar to the way it is done...
This makes sense, although if this is the way to go, I feel we should have also ORM and emission textures.
I have the feeling I implemented this at some distant time in the past..
@Calinou No I am pretty sure I made the history go back to the proper script/line.