Juan Linietsky

Results 178 comments of Juan Linietsky

@RedMser This new one works always, even if not running the debugger and it also is generic for all languages. print_stack() was created mostly for testing and should be deprecated...

@dalexeev I honestly don't see a lot of use for this, since the main use case is to print it, but I think adding another function `script_stack()` may be good...

Makes sense, but please add the documentation in doc/classes/Resource.xml you need to run Godot with `--doctool .` argument so the xmls get updated.

@MichaelWengren you can decompile and modify anything, be it .net or anything else. Eventually instead of an IR, what will most likely happen is GDScript files optionally compiled to binary...

I have some feedback on this, will try to review ASAP.

I am not familiar with the code, but I hypothesize that the swapchain is using the wrong monitor hz for the window.

@Calinou oh, that's a very good point.

@clayjohn No idea, should I call it Debug GUI/2D Node Redraw ? I have no idea what might be better.