Juan Linietsky
Juan Linietsky
@RedMser This new one works always, even if not running the debugger and it also is generic for all languages. print_stack() was created mostly for testing and should be deprecated...
@dalexeev I honestly don't see a lot of use for this, since the main use case is to print it, but I think adding another function `script_stack()` may be good...
Makes sense, but please add the documentation in doc/classes/Resource.xml you need to run Godot with `--doctool .` argument so the xmls get updated.
@MichaelWengren you can decompile and modify anything, be it .net or anything else. Eventually instead of an IR, what will most likely happen is GDScript files optionally compiled to binary...
Fantastic work on this!!
I have some feedback on this, will try to review ASAP.
I am not familiar with the code, but I hypothesize that the swapchain is using the wrong monitor hz for the window.
@Calinou oh, that's a very good point.
@Calinou done
@clayjohn No idea, should I call it Debug GUI/2D Node Redraw ? I have no idea what might be better.