Emilio López

Results 33 comments of Emilio López

I think this solution will necessarily be less efficient than using the swizzles directly, because doing something like > vector[0] = vector[1] will swizzle twice. Since these kinds of operations...

Close in favor of https://github.com/redorav/hlslpp/issues/63

Hi @CUSkidmore it is always my plan to expand hlsl++ beyond its capabilities and make it as useful as possible. It isn't a priority right now as it's a big...

Hi @fstrugar, that is indeed a limitation of the system. In SIMD mode it would be impossible to do, because internally all types are 16 bytes as you've observed. In...

Yeah I don't know, maybe a header called hlsl++_interop would be useful so that not everyone has to write the same code many times. Let me know how your experience...

Hi @Xottab-DUTY, thanks for your suggestion, I took a look at hlml as I hadn't heard of it, thanks for the heads up. It makes sense to do a table,...

Needs to implement integer division for a generic working solution. Looks like it's not going to be a simple task

This is something I've wanted to do for some time now (including performance tests) but haven't really got around to doing. I'll keep this bug open and see when I...

Hey Bryan it's good to hear from you, hope it's going well crafting mines :) Of course there is scope for such functionality, something like inverse_affine would fit right in...

@diogovtx Sure, I've always thought of extending hlsl++ to things that technically aren't in hlsl but easily derive from it. To some extent I already have, take for example the...