rdebath

Results 80 issues of rdebath

Just NOPE. Physics overload does not trip, but CC is lagged out. As fire is hardcoded to burn stuff, I suggest it also be hardcoded to not be flammable. Complete...

bug
block physics

The number of blocks since login wraps at a quite "low" value, maybe it should just overflow to "a lot". ``` > /info BobTheBuilder (BobTheBuilder+) has: Rank of SuperOP, wrote...

bug

Currently the process is: * The level is first copied from the `*.lvl` to the `prev`, this may leave the `prev` file corrupted as a File.Copy needs sufficient space to...

The created time doesn't exist on standard Unix filesystems, there's * mtime: Lastmodified time * atime: Last accessed time * ctime: Last metadata change time. The EXT4 filesystem does have...

bug
enhancement

Add the option `-precise` to `/botsummon` to allow a bot to be placed correctly at calculated position.

enhancement

If you have quite a few commands in a message box, it becomes necessary to add `/delay` commands to avoid tripping the command spam errors. This is usually using the...

Museum will load the block definitions of the current version of the level. For correct rendition it should use the blocks defined in the saved files. Mitigation: Blockdefs are usually...

enhancement

When a Museum level is loaded the file is imported into memory and then downloaded to the client. This imported data is private to the player, is not shared in...

bug
enhancement

This change seems to remove the items from the queue without altering the way that the physics runs. It simply prods all the nearby finite blocks on a change instead...

bug

I'd pointed t`HeartbeatURL` at my own server and was occasionally getting three requests in quick succession (a millisecond or so apart). On the web server these connections are succeeding, but...