rdanbrook

Results 6 issues of rdanbrook

I have noticed you have the exact same problem I do in my emulator, which is that during the Zelda title screen, the pulse waves cut out too quickly; there...

I took screen shaking out during the transition away from SDL 1.2. It should be reimplemented.

The moongate should rise from the ground and sink back in rather than simply showing up and disappearing in one shot. The virtue cards should show up independently with a...

The game engine should be completely separate from the user interface layer, and able to be compiled as a standalone module, accessible using a simple internal API. This will allow...

There are too many settings for a game this simple. Some things should just be hardcoded so the user is not confused. Other things should be consolidated. Too many dials...

Sounds are currently just played naively with no logic around timing or looping. This needs to be brought in line with the original ports.