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Client/server for sharing DXVK pipeline caches

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attempted to run your tool, but only got an error. help? "target directory is: /home/demon4hire/.cache/dxvk-cache-pool java.net.ConnectException: Connection refused"

I have not really investigated any further, but here is the full log: ``` [alex@alex-PC]:~$ dxvk-cache-client target directory is: /home/alex/.cache/dxvk-cache-pool scanning directories -> scanned 6 files preparing wine prefixes looking...

**PROBLEM** The state caches distributed with dxvk-cache-pool are not beign used in any Steam game right now. This happens because Steam defines its own value for the env variable DXVK_STATE_CACHE_PATH....

When using Proton inside of Steam, the state cache files will be created in `$STEAMLIBRARYPATH/steamapps/shadercache/$GAMEID/DXVK_state_cache/`. Would be actually good and smart to scan those folders for cache files as well....

enhancement

Hey! In this issue https://github.com/rcpoison/dxvk-cache-pool/issues/14 you state that dxvk-cache-pool can merge several state caches into one by splitting individual entries and combining those. Can this be made into a separate...

Don't trust response to satisfy requested predicate.