Rasoul

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Any updates on this issue? I need to update to 2021 but this issue causes build failure!

I managed to fix the issue by adopting the `GLTFUtilityDracoLoader.cs` with respect to the API of Draco. The fix is proposed in [pull request #203](https://github.com/Siccity/GLTFUtility/pull/203). To fix this for your...

> @FSZ1X2 Are you saying that this package does not currently support WebGL? It works for Unity 2020, But for newer versions you will need to do [this](https://github.com/Siccity/GLTFUtility/issues/169#issuecomment-1140425280).

Thanks for your response. in-app-menu fixed the issue

This problem gets more annoying when downloading a playlist, as downloading a song does not take too long.

Thanks for your answer, But I can't find the progress: ![image](https://user-images.githubusercontent.com/28677424/157668978-963402cc-da85-4d46-8cec-dd2c77c8c1e4.png)

The progress showed up after a while! but it would be nice if I knew what was happening before this stage. Another thing about the indicator: When you click download...

That would be awesome to have a plugin for that as well! Another option is a plugin to create a real playlist out of the auto-generated ones!

Are there any plans to actually update the version?

> @rasoulMrz you just need to disable the check for package versioning in unity. How can i do that? Is there a way to disable the check for a specific...