Nicole L
Nicole L
For the default cube in Blender it exports the faces as a `` rather than `` the way Maya does. Currently parse-collada doesn't support `` so we'll need to implement...
Right now `Quaternion::look_rotation()` produces a quaternion that looks in the correct direction but does not have the correct up vector. The fix should be simple, just calculate the necessary rotation...
Right now the normalization functions return a zero-length vector if run on the zero vector. This can lead to subtle problems if the code assumes the vector was correctly normalized,...
The important features are; - Tagging/some kind of categorization for logging output. The idea being that if we can selectively enable and disable logging without having to constantly add and...
Add a library for lightweight random number generation. The focus should be on low performance cost and ease of use. Crypographic soundness isn't important, though the RNGshould be fairly robust...
This feature would be useful for working on the grid collision system since I'm testing it in a 2D plane and the perspective makes it hard to visually verify that...
Right now the only way to test Gunship is to create a full running instance of the engine, including opening a window, creating a renderer, and initializing audio. For most...
Current builders in Gunship (e.g. `MeshBuilder`) consume the builder instance on each mutation. This works fine for chaining but makes non-chained calls a pain: ``` Builder::new().foo().bar().build(); let builder = Builder::new();...
We already have mentored tasks so it would be good to have a guide to help new contributors get started, especially since the development process isn't well documented at this...
[Appveyor](https://www.appveyor.com/) provides free online builds for open source projects so we should configure this project to use it for automating builds. Since Gunship is pure Rust this should be pretty...