Nicole L

Results 95 issues of Nicole L

For the default cube in Blender it exports the faces as a `` rather than `` the way Maya does. Currently parse-collada doesn't support `` so we'll need to implement...

lib: parse-collada

Right now `Quaternion::look_rotation()` produces a quaternion that looks in the correct direction but does not have the correct up vector. The fix should be simple, just calculate the necessary rotation...

type: bug
lib: polygon-math
difficulty: easy (hours)

Right now the normalization functions return a zero-length vector if run on the zero vector. This can lead to subtle problems if the code assumes the vector was correctly normalized,...

type: bug
lib: polygon-math
difficulty: easy (hours)

The important features are; - Tagging/some kind of categorization for logging output. The idea being that if we can selectively enable and disable logging without having to constantly add and...

difficulty: hard (weeks)
type: new feature

Add a library for lightweight random number generation. The focus should be on low performance cost and ease of use. Crypographic soundness isn't important, though the RNGshould be fairly robust...

type: new feature
difficulty: medium (days)

This feature would be useful for working on the grid collision system since I'm testing it in a 2D plane and the perspective makes it hard to visually verify that...

lib: polygon
difficulty: easy (hours)
type: new feature

Right now the only way to test Gunship is to create a full running instance of the engine, including opening a window, creating a renderer, and initializing audio. For most...

difficulty: hard (weeks)
type: new feature

Current builders in Gunship (e.g. `MeshBuilder`) consume the builder instance on each mutation. This works fine for chaining but makes non-chained calls a pain: ``` Builder::new().foo().bar().build(); let builder = Builder::new();...

type: enhancement
difficulty: easy (hours)

We already have mentored tasks so it would be good to have a guide to help new contributors get started, especially since the development process isn't well documented at this...

difficulty: easy (hours)
type: meta

[Appveyor](https://www.appveyor.com/) provides free online builds for open source projects so we should configure this project to use it for automating builds. Since Gunship is pure Rust this should be pretty...

difficulty: easy (hours)
platform: windows