Ralph Vickers
Ralph Vickers
**Describe the bug** ZDoom thing bridges are pushed upward if someone rides a lift up under them **Build that the bug occurred in** 10.2-RC2 **To Reproduce** wdl2022.wad map29. See video....
**What is the existing behavior? Please describe.** Currently, if you have a screen wipe effect turned on, it will play when you time skip forward or backward while playing a...
**Is your feature request related to a problem? Please describe.** Quality of life. **Describe the solution you'd like to see** Change CTF flag dimensions: 42 height **Additional context** Should approximately...
**Describe the bug** Wasn't sure whether to file this under bug or feature. Feels like a bug to players, technically a feature. Tagged as both. A few HUD/scoreboard issues in...
**Is your feature request related to a problem? Please describe.** We release new versions slower than necessary. After changing to the `major.minor.patch` version format with Odamex 10.0.0, we should use...
**Is your feature request related to a problem? Please describe.** We currently have `addmap` which works great for non-coop modes. However, there is currently no simple way to load a...
**Describe the bug** Players telefrag each other when respawning after a "restart" callvote. **Build that the bug occurred in** Odamex 0.9.2 **To Reproduce** Callvote restart. **Expected behavior** Green spawn fog...
**What is the existing behavior? Please describe.** Odamex currently has `sv_allowmovebob`, which tells clients whether or not they can change their behavior from the vanilla movebob. **What is the desired...
**Is your feature request related to a problem? Please describe.** We have a `chance =` token, it would be good to have a `limit` token. Limit the total amount of...
**Describe the bug** Very nasty memory leak. I was experimenting with creating a dehacked patch. This patch causes Odamex to lock up entirely and you cannot get access back. By...