Ralph Vickers
Ralph Vickers
Hi @Ch0wW, any updates or additional knowledge to this bug?
No response or follow-up by poster in over 5 months. Will close soon if no feedback.
Removing from 10.2.0 milestone. We can kick the can on this for now.
Maybe the solution is for it to read from a generic mapinfo lump that is similar to Doom2's and then leave it up to the user to supplement their own...
Also changing this to a feature request rather than a bug.
Could be good to have.
Some research indicates this is not a bug for us; instead, it's a feature request. Ancient Aliens uses ACS in zdoom/eternity to play extra sounds. Unsure if we will implement...
Requires Global ACS support. Here is the script being used: ``` // Wolf Howl (MAP01) script 980 enter { Thing_ChangeTID(0, 1166); int levnum = GetLevelInfo (LEVELINFO_LEVELNUM); while ( true )...
While in this state, the player only "receives" `svc_netdemocap` messages. Disconnect occurs with the following message: 
In the second demo, this is the final message received before the disconnect occurs: 