Ralph Vickers

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Hi @Ch0wW, any updates or additional knowledge to this bug?

No response or follow-up by poster in over 5 months. Will close soon if no feedback.

Removing from 10.2.0 milestone. We can kick the can on this for now.

Maybe the solution is for it to read from a generic mapinfo lump that is similar to Doom2's and then leave it up to the user to supplement their own...

Also changing this to a feature request rather than a bug.

Could be good to have.

Some research indicates this is not a bug for us; instead, it's a feature request. Ancient Aliens uses ACS in zdoom/eternity to play extra sounds. Unsure if we will implement...

Requires Global ACS support. Here is the script being used: ``` // Wolf Howl (MAP01) script 980 enter { Thing_ChangeTID(0, 1166); int levnum = GetLevelInfo (LEVELINFO_LEVELNUM); while ( true )...

While in this state, the player only "receives" `svc_netdemocap` messages. Disconnect occurs with the following message: ![image](https://user-images.githubusercontent.com/22926877/157284967-c1a955f0-49af-4016-8538-14ca3959687d.png)

In the second demo, this is the final message received before the disconnect occurs: ![image](https://user-images.githubusercontent.com/22926877/157288586-3adec82c-35a1-4bfd-bbfb-eb0c5a3ee8fd.png)