Ralph Vickers
Ralph Vickers
Additionally, could show frags / wins on the scoreboard instead of frags / deaths
@AlexMax the scoreboard part of the issue is corrected with your branch and works perfect. Passes the test. However, the HUD spread widget part of the issue remains unaddressed
My last comment is addressed in Blair's #717 PR. The branch + 717 will fully resolve the issue once it's merged into stable.
For reference: 
I think this may be related to mapinfo changes we did going into 10.X. @DeathEgg any insight?
I would say that, for netdemos, just stay on the perspective of whoever you are F12'ing. Revert to console player if that player disconnects/spectates.
I actually just tested this watching back a CTF and Horde game and the camera never switched back to the consoleplayer on consoleplayer's respawn. Cannot reproduce
I checked all three time stamps multiple times and notice very minimal (if any) visual client position correction. What is your `cl_prednudge` value set to?
> I think this ticket should be converted to include everything else that needs to be interpolated in the player view. These include (as far as I know): > >...