Ralph Vickers
Ralph Vickers
I believe this is an issue with the render interpolation. Seems to player camera to 0,0.
Include as duplicate of #564.
I'm pretty sure this used to work. This is a feature dating back to Zdoom 1.22 or earlier.
As always, a wad that you know this is used in is appreciated for testing.
[zdm.zip](https://github.com/user-attachments/files/16042424/zdm.zip) This old wad from 2000 has a scrolling sky on map01 for testing. Can confirm it does not work in Odamex 10.5.
I'm not sure this is a bug at all. This scenario presumes that the server admin only wants to stay within the existing maplist with the `map` command, but they...
> If no maplist is defined, `nextmap` progresses naturally through the wad. > > In the scenario you described where the admin wants to move around within the confines of...
Changed to bug status
Maybe a better approach here would be `sv_keepweapons`, to avoid overlap with `sv_keepkeys`
> #631 I can confirm this also happens in 10.4.0 (non-resource_files). Probably earlier versions, as well. I just tested 10.4 through latest `stable` and am not experiencing this bug. Only...