rakijah
rakijah
Hello, looking at your GSI_Receiver.cs, I see you're using the string constructor for GameStateListener [here](https://github.com/FlowingSPDG/CS-GO-Observer-Unity-HUD/blob/29c182cd9ea70deb1b174760dba39a3ba8047642/Assets/Scripts/GSI_Receiver.cs#L152). Can you try initializing it via `gsl = new GameStateListener(3001);` instead? (I know this seems...
I downloaded your project and set up the cfg (did not change the code at all). Watched a demo and it seems to be working for me: [screenshot](https://i.imgur.com/e31DvW9.png). Sounds like...
Yeah, my bad. If I replace the dll it doesn't work in Unity. But when I set up a minimal console application project, it works without issues. I've gone through...
Oh wait, I got it to work by recompiling CSGSI after changing the target framework to .NET 3.5 **and** setting Unity's scripting runtime version to framework 3.5 as well. Seems...
You can get CSGSI to compile if you switch the project to 3.5, then uninstall and reinstall JSON.Net. Sorry, but I can't figure out what's causing this issue...
Hi, I have to admit, I had not thought of that (mainly because I don't play CS:GO anymore). But I'm not sure if returning `int.MinValue` will be an acceptable solution....
Did you create a `game_state_integration_*.cfg` file in CSGOs cfg folder? This is described at the bottom of the readme.md. If this is not the problem, please describe what steps you...
Hello, I'm sorry it took me so long to respond (I was on vacation). It seems this functionality was changed by Valve recently to reduce duplicate information. I'm fairly certain...