rainlizard

Results 13 comments of rainlizard

cool stuff though it might be a good idea to use both ``_on_cursor_changed`` and ``_on_text_changed`` to keep things snappy and instant. I'll keep this pull request open until usage of...

> Physics-wise I'm also routing for non shader based solution... Not sure what you mean by physics, but just a reminder that they used perfect cube collision boxes. (collisions do...

>Installed 0 MB of 2500 Same problem. Here's the steps I took to fix it: 1. Delete Cupscale folder (important, since things are busted as they are) 2. Unzip to...

Oops my bad, this was actually a very obvious one. It's because of the two Floating Spirit creatures on the map. Removing them stops the crash.

Updated now for Godot 4.0 beta 5, there were a few extra changes to make. The 3.5 plugin has been moved to a branch.

Here's my testing, attaching a script to a TextureRect and seeing what templates are detected in the project's local /script_templates/ directory: `/script_templates/texturerect/` : detects the template `/script_templates/TextureRect/` : detects the...

Yep, Godot ate my files. This has happened to me twice (and never again), the second time it ate a large .tscn file and a .gd file, making them 0...

> best is to roll back: git checkout v0.3.28 Yes @blahouel, this has worked for me. Hopefully some devs can try out my workflow in v0.3.29 and see that it's...

@JamesTuo > it works for me: > pip install comfyui-frontend-package==1.14 > git checkout v0.3.26 Of course that works for you, because that's **v0.3.26**, this thread is about **v0.3.29** which causes...

I've fixed my workflow, I can open it now in `v0.3.29`. I had to edit it in `v0.3.28`, the problem is there was a corrupted node hidden somewhere in the...