Ray

Results 9 comments of Ray

Ideally, you want no conversions happening anywhere in the rendering chain, obviously. This can be accomplished if all source data is statically converted to linear space, and the final render...

Having the same format everywhere prevents conversion errors by default because there aren't any conversions, and prevents wasting processing power on said conversions. I'd appreciate if you weren't an ass...

You can just write a wrapper function that does this.

So basically, you wish that SpriteBatch would accept meshes, not just quads. That's actually perfectly reasonable and not at all difficult to implement. With that in mind, the autobatching mechanism...

You mentioned batches but I don't believe it actually has to do with batches. Does the following script implements your idea? ``` love.graphics.setVertexFormat = function ( vertexformat ) if not...

This is a great answer to a question that nobody asked, thank you. To paraphrase: why concern with batching if it cannot be achieved under intended use case?

I don't find anything contentious about adding ability to draw textured polygons (with is a small step up from existing functionality of drawing untextured polygons) and throwing in vertex format...

Really allowing duplicate content is pointless, it just wastes your hard drive space. When enabled, it should substitute duplicate file for a reference to already existing file. Then you, however,...

You'd only think it's "kilobytes" if your board only allows small files, has few threads, and is in general not popular. Something as simple as webm thread can tank hard...