Rafael Stahl
Rafael Stahl
I ran into a bug caused by overriding the implementation of an operator only in the TF runtime, not in the TF linked to the compiler. The runtime implementation was...
From SIGMICRO list: `If you explicitly have TF_LITE_STATIC_MEMORY defined in a Make or build config, please update that build define to TF_LITE_MICRO. `
The persistent buffers are aligned on 16 byte boundaries. Our current "FakeAllocatePersistentBuffer" doesn't account for this. This may cause issues for optimized kernels with alignment requirements.
* cppast version: main branch * parser: `libclang_parser` * clang version: 16.0.4 `simple_file_parser::parse` states: `\returns The parsed file or an empty optional, if a fatal error occurred.` https://github.com/foonathan/cppast/blob/main/include/cppast/parser.hpp#L110 It does...
This change introduces: - A `TVMExtension` interface to extend TVMC with custom code. Currently its only use is to add `UMABackend`s. - A command line option `--experimental-tvm-extension ` to point...
This is probably because it is parsed as int by unityparser, while unity probably parses it as float, where the "-0.0" can be preserved. Happy to open a PR, but...
When a unity asset file contains the following: dict: {key: } it is parsed as follows: dict: {key: !!null ''} I tried changing the style of the None representer but...
some floats would be written as scientific notation using the default representer. this will cause yaml to insert a `!!float` tag which is not recognized by unity. for example: `0.000000001`...
See: https://docs.unity3d.com/Manual/UnityYAML.html "UnityYAML does not support comments." For example, GameObjects' names can contain `#`. In a scene file, it may look like this: GameObject: ... m_Name: Hello # World The...
When logging in after being offline, conversations will sometimes contain blocks of messages twice. For example if some one wrote while I was offline: xxx: hello xxx: how are xxx:...