Rácz Zalán

Results 7 comments of Rácz Zalán

Hello, and thank you for the kind words. The problem with ARB_shading_language_include - as you said - is that it's not a WebGL extension. I believe I support all the...

Hi, thank you for creating the issue! You don't see errors, because your file's extension is `.glsl`. The compiler (glslang) needs to know the shader stage (vertex, or fragment), to...

Not at the moment. It is possible to tell glslang what is the shader stage with a flag, but the question is how the user can tell which file is...

Hi, thanks for contributing. ### Fixed point numbers You're right, it was a mistake, thanks for fixing it. My only nitpick is that in all other places, I use `\\d`,...

@akberg, will you continue to work on this Pull request?

Hi, thanks for reporting the problem. Formatting usually breaks when you use something that is not supported in GLSL ES 100 or GLSL ES 300, like the `buffer` keyword, or...

You can do this by enabling `Code injection` in the settings, and setting the `Code Injection Source` to the version directive, like `#version 300 es`.