Rachel Crawford

Results 25 issues of Rachel Crawford

- SFGUI: https://github.com/TankOs/SFGUI - ImGui (maybe?) - TGUI: https://tgui.eu/ - FlatUI: https://google.github.io/flatui/ Ideally I can try these out at the game level and not be forced to integrate them into...

enhancement

- [x] associative container containing all possible quarrel types - [x] associative container containing all quarrel types available to the player - [x] 3-slot structure containing the quarrel types currently...

There's a few other physics concepts to re-orient as well. For example, 'linear damping' => 'ground friction'.

And enable ImGui keyboard & gamepad controls! See: https://github.com/ocornut/imgui/releases/tag/v1.60 Also: https://github.com/eliasdaler/imgui-sfml#keyboardgamepad-navigation

enhancement

Need a serializable data structure to represent the overworld. I'm imagining a graph where nodes can be dungeons or other kinds of locations.

I want to use the alternative tokens for logical operators (and, not, or) but by default they're not available in MSVC. Apparently I can use these parameters? Hmm.

GuiControls(b2Filter&) will be passed a structure containing a string for each named bit and each named group. I'm not sure where that data will come from, though. Perhaps it could...