Rickard Englund
Rickard Englund
So the question is, are there any interest in my crating a PR for this? Or should I keep it in my own module?
> > > I am pretty much in favor of the status bar solutions for some quick feedback. Detailed profiling by @petersteneteg would complement this and is welcome as well...
Depends on the what you render. The fragment shader is only called for pixels that are being renderered. It wouldnt work for meshes, but for places where we draw a...
From meeting: * Keep current way of binding and copying input image. Then we have the same way of binding and copying for both geometry and full-screen quad renderings *...
I have this issue with my heart dataset and need it fixed. I did some investigation and localized the error to be in the opacity correction part of compositeDVR (compositing.glsl)....
The suggestion above needs to scale the modelStepSize using the size of the basis to get the same result as before, these three evaluates to the same value for basises...
> Should it not be something like > Norm(tStep * texture2world) Will test that tomorrow. But just to clearify, by `tStep` you mean the `tIncr` that we have calculated and...
> > > @r-englund: status? I have local changes that works for me, but not sure I can justify the math. We can look at it tomorrow on my machine?
> > > don't do that ;) Still a valid bug
Maybe it could be done without dynamically recreating the pasted property and instead deserialize directly into the property we paste on. Though that may result in new issues when, for...