Quin Lynch
Quin Lynch
> Can you show the code that is calling this code? @Otixa I think his error happens when you drag the bot to another voice channel on discord, not particularly...
This should be reworked to seamlessly allow switching between voice channels without disrupting the socket on the dev end.
One idea for serializing is having each entity thats cached implement a model serializer that directly converts it to a byte array, this way communication for offshore caches can be...
The main issue is having an efficient and fast was of serializing and deserializing strong typed entities which contain references to other strong typed entities. The reason I'm starting with...
Alright. Some other concerns that may come up is sharding, shards should be able to fetch/store their data per shard - not collectively amongst them. There's some use cases to...
Example channel ```jsonc { "id": "0000", "last_message_id": "0000", "type": 2, "name": "Imagine", "position": 0, "parent_id": "0000", "bitrate": 64000, "user_limit": 0, "rtc_region": null, "guild_id": "0000", "permission_overwrites": [], "nsfw": false } ```
> Option is added, but it doesn't do anything, except blocking other options in this PR :) Testing locally it has the same effect as specifying all flags > What's...
> Let's add it. I think the current changes I've made does in fact do nothing except add it as a valid flag, for implementation properly imma leave that up...
Does this still occur in 3.4.1?
I'm unable to reproduce this with this test code ```cs try { var channel = client.GetGuild(848176216011046962).GetTextChannel(869966873368858708); var msg = await channel.SendFileAsync(new FileAttachment(@"C:\Users\lynch\Downloads\video0_6.mov", "boop.mov", "lmao"), "haha"); bool sus = false; while...