Kirill Osipov
Kirill Osipov
@ellthompson Could you look at it? Especially, on the 4 point. Or can I take it?
The problem can be escalated if we need to check [file hashes as described here](https://github.com/playcanvas/playcanvas-sync/issues/49)
We have the same issue. Could you prioritize it?
@yaustar Yes. I think having official NPM module would be nice. playanvas-sync is defined as devDependency in package.json: ``` { . . . "devDependencies": { . . . "playcanvas-sync": "https://github.com/playcanvas/playcanvas-sync.git#1f3c179fb96a9efe4ba8e0f78638193db5d17949",...
@matthewvroman _The direct GitHub link_ works for me with **_nodejs 16.*_**
Initial suggestion that I found: https://github.com/playcanvas/engine/pull/4409#pullrequestreview-1032788429
Isn't `preprocess` is suitable for this case? [Documentation](https://developer.playcanvas.com/en/api/pc.ContainerHandler.html) ```js const containerAsset = new pc.Asset(filename, 'container', { url: url, filename: filename }, null, { global: { preprocess() { console.log("parsing is about...
Hi. @mvaligursky The main idea is that the first two passes weaken the high-frequency signal. The next two passes are used to eliminate low-frequency signal (there are strided/interleaved blurs with...
@mvaligursky I switched the blur to 2 pass BOX filtering.
Offtop: It looks like 6f29e1b005f2ab2a38f75fb45739387561d1d50a breaks the background.