quantumac

Results 16 comments of quantumac

I can confirm this irritating, seemingly random -203 error is still an issue with the following setup in SteamVR: Ubuntu 20.04 NVIDIA driver 470.57.02 Geforce 1080 Valve Index While I...

If SteamVR developers need a highly (and quickly) reproducible case, try this: 1. Make sure your system is running the NVIDIA 470 driver which supports asynchronous reprojection. 2. Run "Waltz...

FYI: SteamVR Fail (-203) error is **still present** with the latest SteamVR 1.20.4 beta update, which is a "build candidate for full release" according to the release notes. GPU: NVIDIA...

_The latest SteamVR release, 1.21.1, still has the -203 error issue._ I sure wish some friendly, helpful developers at Valve would take some time to address this reoccurring error. We...

Error (-203) still reproducible with the 1.21.2 beta release. Easily reproduced with "Waltz of the Wizard: Natural Magic", but that is by no means the only title where it can...

I've found after I get everything set up for VRChat, if I disable Lyrebird and then re-enable it, the delay is significantly reduced. There is still a delay, but not...

As requested, I've created a minimal changeset which addresses just the head roll issues. See it here: https://github.com/quantumac/headshake/tree/minimal_head_roll_fix I've also created a pull request. @markcellis : please take a look...

So I gather those most familiar with the reported issue are not represented here. Unfortunately I'm not familiar with X-Camera. However I can speculate about it. If X-Camera modifies pilot...

@markcellis There is a check in the "CameraControl::compensate_for_head_roll_drift()" method I added which makes sure mOverride is false before returning the calculated head roll drift. If mOverride is set by an...

@markcellis To reproduce the issue, turn head leveling on in headshake. You should make several steep left and right banks and do it repeatedly over 15 to 20 minutes (i.e....