Daniel Snider

Results 2 comments of Daniel Snider

We have to be able to send material information via vertex attributes. There are three strategies: ## MATERIAL_INDEX - Send all of the materials (diffuse, spec, etc) into the shader...

Thank you for your comments! gltf is a very nice format for many reasons, one of them being that it has standardized its material parameters around a [metallic/roughness PBR workflow](https://www.marmoset.co/posts/physically-based-rendering-and-you-can-too/)....