Results 265 comments of qouteall

@Mortycio Because that issue is duplicate to this issue.

@Moulberry iPortal redirects packet to attach dimension id. If raw vanilla packet is sent, then it will be handled as current player's dimension's packet and won't be handled in the...

@ficarra1002 Vanilla allows reducing nether portal animation delay via game rule.

I cannot reproduce this issue with BSL shader

The latest version of ImmPtl (in MC 1.19.3) does not have this check. Maybe the issue does not exist now.

Which mod incompatibility issue do you want to fix with this PR?

I tested it and cannot reproduce the issue. I need to know whether it's a mod compatibility issue. Can you reproduce the issue with only iPortal and Fabric API (both...

Should be fixed in this version https://github.com/iPortalTeam/ImmersivePortalsMod/releases/tag/v5.1.10-mc1.20.4

The crash is related to valkyrien skies ``` java.lang.StackOverflowError: Ticking block entity at org.valkyrienskies.core.impl.game.ships.ShipObjectWorld.isChunkInShipyard(Unknown Source) ~[valkyrienskies-120-2.3.0-beta.5.jar%23417!/:?] {re:mixin,re:classloading,pl:rei_plugin_compatibilities:B} at org.valkyrienskies.mod.common.VSGameUtilsKt.isChunkInShipyard(VSGameUtilsKt.java:224) ~[valkyrienskies-120-2.3.0-beta.5.jar%23417!/:?] {re:mixin,re:classloading,pl:rei_plugin_compatibilities:B} at org.valkyrienskies.mod.common.VSGameUtilsKt.getShipManagingPosImpl(VSGameUtilsKt.java:287) ~[valkyrienskies-120-2.3.0-beta.5.jar%23417!/:?] {re:mixin,re:classloading,pl:rei_plugin_compatibilities:B} at org.valkyrienskies.mod.common.VSGameUtilsKt.getShipManagingPos(VSGameUtilsKt.java:311) ~[valkyrienskies-120-2.3.0-beta.5.jar%23417!/:?] {re:mixin,re:classloading,pl:rei_plugin_compatibilities:B} at...

https://github.com/iPortalTeam/ImmersivePortalsMod/issues/1530