Results 265 comments of qouteall

In MC, the client player's movement is mainly determined by client side and synchronized to server side (server side validates the movement and send teleport packet to client if invalid)....

I think this issue is for visual smoothness of non-client-player teleporting (the visual smoothness issue applies for both minecart and non-minecart entities). You seem to mean the issue that minecart...

https://github.com/iPortalTeam/ImmersivePortalsMod/issues/1530

https://github.com/iPortalTeam/ImmersivePortalsMod/issues/1530

The player is not moved when ticking and processing remote packets. However, when rendering the portal, the player moves to the dimension that gets rendered. I am planning to change...

So currently you don't need to do more things for that.

I made the change in immptl 2.4.2. (In 2.4.2 it doesn't change player world when rendering portal) When the player is doing cross-portal block breaking/placing, it will still swtich the...

@Pladrassil No. It's recommended to use 1.19.3.

Which mod compatibility issue would you want to solve? Can you show me the code of the conflicting mixin?