pzoltowski

Results 8 comments of pzoltowski

iOS support would be great. I have just tested and managed to compile. I noticed there is problem with scaling - on my iphone xs everything is very small. I'm...

Thanks you. That resolved the issue. Profiler working great!

Also not sure if this is because of some mismatch between SDL on iOS and on desktop. They have some notes here: [Notes -- Retina / High-DPI and window sizes](https://github.com/libsdl-org/SDL/blob/main/docs/README-ios.md#notes----retina--high-dpi-and-window-sizes)

I tried also the following combo ios+sdl+opengl3 (had to force via `#define IMGUI_IMPL_OPENGL_ES2 1` in `imconfig.h` and add `#include ` in 'example_sdl_opengl3/main.mm` to make it compile), but the result it's...

I managed to run it on my macbook m2 max you just have to load correct device: ``` if torch.backends.mps.is_available(): print("Metal GPU available!") os.environ["PYTORCH_ENABLE_MPS_FALLBACK"] = "1" device = torch.device("mps") elif...

@le-wib yes but it's very easy and pretty much almost the same as in this PR: https://github.com/LiheYoung/Depth-Anything/pull/12

> sorry i don't have time to implement a prototype, but i've made pretty good experiences with miniaudio in combination with src resample ... just throwing it in the ring...

Just tried to run ofxImGui examples-ios (without ofxSurfingImgui) both using [ofxImGui legacy version 1.77](https://github.com/jvcleave/ofxImGui/tree/legacy), or [this untested transition commit](https://github.com/jvcleave/ofxImGui/tree/05ab1311511523c63c6f22d38ee015942b9ea557)" but didn't manage to compile - seems in both cases try...