adaptive
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(feature) add anisotropic meshing to LearnerND
(original issue on GitLab)
opened by Jorn Hoofwijk (@Jorn) at 2018-07-07T16:35:34.237Z
like this:

from this source
Still need to figure out whether de stretching should depend on the derivative or the second derivative
originally posted by Joseph Weston (@jbweston) at 2018-07-07T17:08:30.027Z on GitLab
Nice idea!
I think its the derivative: imagine plotting a flat plane at an angle. To get the same triangles at different tilt angles we need to stretch differently, but in all cases the second derivative is 0
originally posted by Anton Akhmerov (@anton-akhmerov) at 2018-07-07T20:05:51.668Z on GitLab
Nice reference. I have thought about particle-based methods, but decided in favor of triangulation because I thought it is simpler when we don't have a luxury of being able to query the function at will.
With having the triangulation we should be able to do just that using the transform argument to the triangulation.