adaptive
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WIP: (feature) add anisotropic meshing to LearnerND
(original merge request on GitLab)
opened by Jorn Hoofwijk (@Jorn) at 2018-07-25T11:37:55.550Z
Closes gitlab:#74
Depends on gitlab:!86 and gitlab:#80 and therefore it has the corresponding branches included as well
Still has a few to-do's:
- [x] let
LearnerND.ip()
make use of our triangulation rather than building a new one - [ ] make it work in arbitrary dimensions
- [ ] verify that it is beneficial
- ~~let the user configure the parameters (maximum stretch factor and number of points to take into account)~~ Use one simplex and it's neighbours
- [x] make test pass
- ~~add
rtree
as install requirement~~ No more RTree anymore :) - ~~raise exception if
anistropic=True
andrtree
not installed, pass ifanisotropic=False
~~
- ~~add
- [x] refactor code to be human-readable
- ~~let's make it fast :)~~ gitlab:#80
As it seems it doesn't work that well with the ring, since this ring has a relative low average gradient and very high second derivative. So maybe this second derivative might be a more useful property to determine the
Sneak peek:
originally posted by Anton Akhmerov (@anton-akhmerov) at 2018-07-25T11:56:16.294Z on GitLab
I notice that you aren't using transform when adding a point to the subtriangulations; could that be of relevance?
originally posted by Anton Akhmerov (@anton-akhmerov) at 2018-07-25T12:00:43.335Z on GitLab
Shouldn't we rather get all neighbors from the triangulation?
originally posted by Anton Akhmerov (@anton-akhmerov) at 2018-07-25T12:05:07.599Z on GitLab
In my trial runs the triangulation stays isotropic in the ring, regardless of the resolution. It doesn't look like this is working as expected.
originally posted by Anton Akhmerov (@anton-akhmerov) at 2018-07-25T12:11:59.837Z on GitLab
I think the scale matrix should be applied first to the point coordinates instead; isn't that right?
originally posted by Anton Akhmerov (@anton-akhmerov) at 2018-07-25T12:18:22.404Z on GitLab
Um, are you sure that you want to normalize the gradient? That sounds like it could be the explanation for the weird behavior with the circle.
originally posted by Anton Akhmerov (@anton-akhmerov) at 2018-07-25T12:36:18.536Z on GitLab
...But this line I don't understand.
originally posted by Anton Akhmerov (@anton-akhmerov) at 2018-07-25T13:11:11.040Z on GitLab
Totally works with the ring:
originally posted by Jorn Hoofwijk (@Jorn) at 2018-08-03T16:00:05.473Z on GitLab
In hindsight, I do have a hard time to produce an example where the anisotropic learner does not produce good results.
originally posted by Jorn Hoofwijk (@Jorn) at 2018-08-20T12:13:33.135Z on GitLab
let
LearnerND.ip()
make use of our triangulation rather than building a new one
This point is going to be a lot harder than I thought. Scipy does not support this and I couldn't find a lib that does. Also when I would just use Triangulation.locate_point(p)
it would be an O(N) operation per requested point.
originally posted by Anton Akhmerov (@anton-akhmerov) at 2018-08-20T12:40:11.106Z on GitLab
For plotting you could consider this approach:
- precompute an array of values at each pixel
- loop over all triangles, updating every pixel belonging to a triangle.
Otherwise you'd need an rtree and searching over point's neighbors.
originally posted by Jorn Hoofwijk (@Jorn) at 2018-09-21T11:07:18.805Z on GitLab
actually, @basnijholt pointed out yesterday that I was mistaken and that scipy does allow you to provide a triangulation to the linearNDinterpolator. However, I am not completely sure as to what methods must be implemented on the provided triangulation. Depending on what it is, we can either do it efficiently or it may be pretty inefficient.