Results 43 comments of Florian Bösch

This is still an issue.

It's possible in theory to fix t-junctions post-hoc (after CSG is trough). In practice this isn't feasible because it requires locating those vertices which fall inbetween two other vertices on...

In order to find splitting points you need to go over each edge and find each vertex that falls within that edge. So you're testing N vertices for being on...

Can you describe your findings as to why it doesn't work? I'll need to get this fixed eventually, and I'm wondering if a workaround is possible, or if I have...

I'm not having an issue with this on my machines. This requires some investigation I'll get around to hopefully soon at which time I'll ask you to run some testcases.

Can you isolate the shader that crashes your driver with and without the offending statement? Could you paste it here?

You've got the machine that's crashing, so you're the only person currently able to isolate the behavior. Does it crash at shader compile or at draw? Can you take out...

So this crashes at gl.compileShader (as opposed to linkProgram) right? Can you take out these and it'll still crash? - #define pattern_size 4.0 - uniform sampler2D normaldepth, random_field; - uniform...

So it still crashes, but just after it's thrown the link error? Does it retain the crashing behavior if you do these? - strip the vertex shader down to void...