putridpete
putridpete
I'd like to throw my hat in the ring and say that, much like Matthaiks, I also got the same error while playing E2M7: Bowels of the Earth. ![Screenshot 2019-07-31...
I would say so, I've only used release 1.01 because I lack the knowledge of how to build from source.
I'm using Fluidsynth, with the Qsynth graphical front end. I've also tried running the game from the terminal with a command like `DL_SOUNDFONTS=/path/to/soundfont/soundfont.sf2 ./rednukem` as I use in Chocolate/Crispy Doom...
I'm also suffering the same issue, but in my case rebooting the watch does bring vibration back. I've noticed that the problem seems to happen at some point when reconnecting...
Great, I've just flashed the same version and will test to see if I also keep vibration going. Much appreciated. Edit: Unfortunately, twice in a row I have lost vibration...
I can confirm that I am able to reproduce this error before and after reflashing the latest nightly. Furthermore, I've noticed that if I set an alarm to go off...
@MagneFire I already had Always-on-Display disabled when I tried to reproduce jason-kurzik's method, but I get the same result with it on or off; let's see if it's the same...