Daniel Beauchamp
Daniel Beauchamp
The rationale behind the current meld API is so that you don't need to do the heavy lifting of figuring out which materials are shared and which aren't. In practice,...
Can you guys pull this? It sucks to see this waiting 3+ months.
So it seems like if each canvas has its own webgl context, then it's fine. Example: React-three-fiber scene with multiple separate canvases: https://pydwvq.csb.app That is smooth with or without the...
Oh interesting, I guess bypasses doing `drawImage` if there's only one of the page. That must explain why it renders just fine with one model viewer
Just filed it here: https://bugs.webkit.org/show_bug.cgi?id=266181 I made a minimal test case too: https://glitch.com/edit/#!/evanescent-traveling-radio?path=index.html%3A84%3A0
Can confirm this is fixed in iOS 17.4 following the resolution of: https://bugs.webkit.org/show_bug.cgi?id=266181
Yay! Glad you liked it :) Sorry if the code is a bit messy; it's in need of a good refactor.
FWIW, I've been using the state machine with my networked game and it works perfectly. When the local player enters a state, it syncs the current state key over the...