purplepwny
Results
4
comments of
purplepwny
> We should be able to do some magic to invoke the main method only when the platform is ready. Personally, I'm very new to Haxe so I'm not so...
Well, obviously the main reason for the filesize increase is that the assets are embedded in the SWF, where it used to be just code ;p Other than that, I'm...
> Without embedding: 0.26MB (not sure where the extra stuff comes when embedding is enabled but there is nothing to embed) It's from dead code elimination being disabled. If you...
Yes, actually, I did that in another branch that I haven't submitted a pull request for. https://github.com/purplepwny/flambe/tree/flash_preloader It's implemented in this game: http://gamejolt.com/games/arcade/super-murderwolf/28563/