puppetmaster-

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`get_state( )` and `set_state()` `get_editor_settings( )` http://docs.godotengine.org/en/latest/classes/class_editorplugin.html http://docs.godotengine.org/en/latest/classes/class_editorsettings.html

my fix was `camera.target = vec2(pos.x.round(), pos.y.round());` so everything is drawn pixel accurate and there are no sub-pixel problems