Arturo Espinosa

Results 9 comments of Arturo Espinosa

Hi. I'm compiling for the 0.9.3 version. The author of pgmodeler has created a script in the pgmodeler root dir, called windeploy.sh, and removed the Inno Setup file from the...

Hi. I have implemented a suggestion for a keyboard / gamepad selection mechanism, using a cursor. Check it out at https://github.com/pupitetris/shattered-pixel-dungeon/tree/keyboard-selector I planned to send a Pull Request, but just...

OK, thanks. Check the feature, though. It is inspired on Nethack's interface. Regarding copyright, open source foundations have dealt with this topic for years, so that they can defend the...

Hi. I stopped using my 4K TV as a monitor, so I have not been using this software for a while. I also got quite busy and couldn't continue with...

Hi. Thank-you for following up on this. Long story short: I can work on the last two points next week. The first point would maybe take me some two weeks....

Hi @ggetz and team in general. I finally got time to work on this. Camera frustum and translation are now derived from WebXR parameters. When testing on the Meta Quest...

OK, the refactoring is done, and optimizations are in place to avoid unnecesary Camera translation and frustum recalculations. I'll be busy for a couple of weeks so I don´t know...

> Awesome, thanks @pupitetris! > > We're beginning to test this out on the Quest and potentially some other headsets. I understand we should follow directions in https://github.com/pupitetris/cesium-vr? Yeah. I...