punkice3407

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I'll look into it. I was thinking of adding new settings or simple question window "Do you want to replace next empty objects?"

Should I cherry pick commit from that issue? It will be ok?

Hello, I've updated the wiki pages, please follow step by step. From now on, use Moonshine SDK Installer to install Apache Flex

I did some modifcations in current converter(old outfits to new outfits) Removing frame groups is still in TODO hah ![image](https://i.imgur.com/DdtWu64.png)

Okay, I have added this feature, you can test it here [ObjectBuilder_0_5_5-dev.zip](https://github.com/whiteblXK/ObjectBuilder/files/8180358/ObjectBuilder_0_5_5-dev.zip) While importing OBD it will automaticaly convert frame groups(and mounts) considering the client's version

Currently the converter works like this: 1. Adds first frame from walking 2. Checks if there is a fifth one and adds it 3. If there is not fifth then...

> Indeed, tibia files still have outfits with both 3 (old) and 9 (new) frames. you are correct, and yes, importing outfit 12 works fine, but seems like some outfits...

> I think it is because of addon frames maybe? (but 1468 doesn't have addons and don't work either) I found the problem, it's with removing mounts, I have improved...

If I understand correctly, you are telling about Sprites Optimizer which is in Menu/Tools. It will remove all empty, unused and duplicated sprites at once

Does the same problem occur with the 1x1 spritesheet?