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Results 18 ObjectBuilder issues
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Loop count is not working and negative X and Y offset is not working either. I changed the functions in several ways but none of them had any effect. My...

I was making a selection of sprites in an empty file and now I have 40 thousand sprites without properties, I would like to put them in my current spr...

Can it work with bigger sprites? Is the collision box 64x64 now? If it is, how it works with RME and Item Editor?

Need some help with spritesheet, animation editor, or rag and draw to mount my sprites, i'm a spriter jr, but i got problems to export my spritesheets and import to...

Hello. I can't open dat / spr 12.72.11332 use > [https://github.com/punkice3407/ObjectBuilder/releases/tag/v0.5.4](url) [https://github.com/EPuncker/1098extended/blob/47123eb845d0bf7f62c7ad9e509fe511fb58302e/Cibia.zip](url) error: `Error: Error #2030 at otlib.things::MetadataReader/readTexturePatterns() at otlib.things::ThingTypeStorage/loadThingTypeList() at otlib.things::ThingTypeStorage/readBytes() at otlib.things::ThingTypeStorage/load() at ObjectBuilderWorker/loadFilesCallback() at com.mignari.signals::SignalAny/dispatch() at com.mignari.workers::WorkerCommunicator/inputChannelHandler()`...

tested on versions with frame groups, OB reads only the size for stand spritesheet and not stand+animated, or inverse, monsters need to be added manually then

I think lots of users would benefit of a way to convert new outfits (with 9 animations) to old outfits (3 animations) - both monsters and players outfits - only...

I don't know, if it's just here or if it's general, but when trying to open the 1000 tab of the outfits it doesn't load, it only loads up to...

It is not possible to import a complete outfit file in png, so I have to go in an old version to import the png of the outfit give export...