Results 5 issues of Vlad

My texture atlas looks like this in some cases ![Screenshot from 2019-10-16 17-53-24](https://user-images.githubusercontent.com/22634168/66930972-173ca600-f03e-11e9-9252-1b7f7057b7af.png) Probably it's due to I'm using too big textures(I will write here when I resize them).

Implement proper display for a shader compilation error. So formatting works for error messages, like here: ``` if let Err(ShaderError::CompilationError{shader_type, error_message}) = shader { eprintln!("{}", error_message); } ```

Currently if one specifies pathfinder with pathfinder text in the dependencies (as path or git outside of the project workspace) it will fail because pathfinder text depends on font-kit. But...

I want to use code in dev branch of drm-rs (which seems to be far ahead from master) with `gbm.rs` lib. It should be pretty straightforward I beleive (given that...

It would be great to be able to store analog pins in the array and process them sequentially. If one needs to have multiple analog pins in the array it's...

enhancement