Pascal Thomet
Pascal Thomet
First, thank you for your offer. I will remember it. Actually there is no issue under Linux. It seems that it could work under Glfw. However, it feels hard with...
And as a consequence, it seems not reasonable to do this for all platforms / backends / renders. It has too many implications, and should be perhaps be governed by...
See https://github.com/pthom/hello_imgui/commit/f92af9519a7bc58b7bb34d115df40ce952f9393f I disabled this by default. But you have an advanced reference which you can set. If you have time to test this on Windows, I'd be grateful. I'm...
Combinations OS + Platform Backend + Renderer Backend results with the preference appWindowParams.repaintDuringResize_GotchaReentrantRepaint: - macOS + Vulkan or OpenGL + SDL or Glfw: windows repaint works with the pref set...
> Hello, sorry for the late response Nothing to be sorry about really! This was fast and very informative. > DirectX 11 it throws an assertion upon resizing: "The current...
I reopened this issue to let it appear as a faq. Thank you!
Hi, Thanks for letting me know. I'll update fplus someday.
external/FunctionalPlus was update to the latest commit (see https://github.com/pthom/imgui_manual/commit/d797fe6ff19a3a4b3dae682061eb13ca70077934)
I'm sorry it's difficult to help you on my side because I cannot reproduce the issue. You should look at your drivers, Since the manual uses openGL. May be look...
It is probably an error on the [plutosvg's conan recipe in itself](https://github.com/conan-io/conan-center-index/tree/master/recipes/plutosvg). When using imgui via vcpkg, it is perfectly possible to `#include "imgui.h"`. Since plutovg, and plutosvg is meant...