Pascal Thomet
Pascal Thomet
This strongly reminds me of an issue I helped to solve when the conda package was developed: https://github.com/conda-forge/imgui-bundle-feedstock/issues/14#event-16111960178 It was happening under OSX, but was linked to the installation of...
Wow, thanks for the investigation! May be @hmaarrfk (who originally did the fix the issue in the conda package) will know more (namely on why conda ignores pyopengl 3.9 and...
> wayland vs X11: We are entering a territory which I do not know since Linux is not my primary OS. Windows are created in `src/hello_imgui/internal/backend_impls/backend_window_helper/glfw_window_helper.cpp`. You might want to...
Note: a possible workaround would be to add this somewhere ```python # Note for linux Wayland users. you may need to set the following environment variable # export XDG_SESSION_TYPE=x11 #...
Hello, I'll study this a bit later. This requires careful consideration, so it might take a while.
Hi, I'll study this. In the meantime I *really* suggest you to use portable_file_dialogs: it is better in every way: - native dialogs - support high dPI - also offers...
The reason for the failure is: The user of ImFileDialog (or im_file_dialog in Python) needs to provide an implementation for a function "CreateTexture" that transfers pixel data to the GPU....
I updated demo_docking to show a full example: **Python** https://github.com/pthom/imgui_bundle/blob/aa8f75b06a949d85106c4437f88559d4c4ffb34e/bindings/imgui_bundle/demos_python/demos_immapp/demo_docking.py#L782-L801 **C++** https://github.com/pthom/imgui_bundle/blob/aa8f75b06a949d85106c4437f88559d4c4ffb34e/bindings/imgui_bundle/demos_cpp/demos_immapp/demo_docking.cpp#L794-L812
> Hello, > > First of all, great job for the bundle. It is amazing. Thanks a lot, it is always nice to receive positive feedback! > I was wondering...
> would it be possible to use [ModernGL](https://github.com/moderngl/moderngl/tree/main) with your bundle I know that some people [tried](https://github.com/pthom/imgui_bundle/issues/142), but they did have to render from Python. On my side I did...