Jean Charles
Jean Charles
OK. For an unknown reason, if I compute each zed camera on its own thread, parallele mapping works .... a little. Here my code : ```c /////////////////////////////////////////////////////////////////////////// // // Copyright...
Hi all, I just updated the SDK to the latest (3.7.4) and I still have the issue while the changelog of this version indicates to have fixed it. > *...
Thansk. It works. I simply disabled this flag : `fc_has_render_target_support = 0;`
You are right. UTF8 is broken :/
No. UTF-8 is still broken.
Ok, Here a minimal test case : ```c int main(int argc, char** argv) { if (SDL_Init(SDL_INIT_VIDEO) != 0) return -1; if (TTF_Init()) return -1; // This change nothing /* SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY,...
For information, I have this issue on Windows (10) with _SDL2-2.0.12.x64_ and _SDL2_ttf-2.0.15.x64_
Any news ?
To fix this issue under direct3d, you have to handle the SDL_RENDER_TARGETS_RESET SDL event type then call FC_ResetFontFromRendererReset() on your fonts objects. Sometime d3d context asks for SDL_RENDER_TARGETS_RESET that require...
Ok, Here is what I did : ``` C:\Users\Jyce\Desktop\stable-diffusion-webui\venv\Scripts>pip.exe uninstall groundingdino Found existing installation: groundingdino 0.1.0 Uninstalling groundingdino-0.1.0: Would remove: c:\users\jyce\desktop\stable-diffusion-webui\venv\lib\site-packages\groundingdino-0.1.0.dist-info\* c:\users\jyce\desktop\stable-diffusion-webui\venv\lib\site-packages\groundingdino\* Proceed (Y/n)? Y Successfully uninstalled groundingdino-0.1.0 ``` But...