pseregiet
pseregiet
PS. I think at this point you might as well move all the function to the header and make it a one file library. It's small enough where it's fully...
PS2: I'd recommend replacing uintptr_t type with void *. I understand the idea of using uintptr_t, but in the most common case of storing pointers it requires one to do...
> it seems like the problem is shdc ignores unused variables (uniform/in/out) so the information never get added into shader descriptor The fact openGL strips unused uniforms or attributes is...
It seems like there's no point in keeping the old context when changing the position and size of the capture window. It could be just a complete restart. You just...
perhaps calling xdotool can be replaced with some xlib / xcb code
Right. I forgot to add that I wanted to use these libraries only if the system ones are detected to be older. If libraries/binaries build with old version of libc...
> Also keep in mind that there's nothing wrong with using a different GCC version for day-to-day development than you're using for release builds. That is my intention. > Of...
Awesome, thanks :)
>  I have been getting the same issue with shadows from certain objects. I have exactly the same bug on my machine. I've got an AMD rx590 gpu.
I have the same problem all out of sudden today. I'm using /tmp/ quite frequently, I have it pinned on the quick access tab on the left side. Selecting /tmp...