Eric prvncher

Results 19 comments of Eric prvncher

I've based some of my steering code off of @antonpantev's code, and I know that the biggest hurdle to fix is the LookAt, which just simply doesn't work beyond 2...

Is there any activity on this issue? It remains a pain point for me. I’ll add that having the ability to just get audio raised events would be great in...

The hand constraint solver has improved a bit with newer versions of MRTK, but the left hand thing is something that's probably a drop down. In general, your complaint applies...

Hmm I'll report this to the MRTK folks. I believe it's a problem with the Object Manipulator's logic around physics, along with the Oculus V23 activating 90 Hz across the...

@ValemVR I'm curious if this issue is still present for you in 1.2 - I regenerated the pan example prefab based on the one in the source hand interaction scene,...

Have you tried moving the playspace root?

Sorry I didn't get to this. I read about the video player having issues on Quest, and it seems to be related to render texture issues. This is a larger...

It's not fully abandoned, but I don't actively maintain it now that Microsoft has moved official support of Oculus into their own repo, using MRTK-Quest code. I'll look into updating...

The mixer was used mainly for some experimental SFX stuff I worked on, and I believe the background music which isn't spatialized. Feel free to not use the mixer in...

Sorry I never got to answering this. I can't promise a timeframe, but this is something I'd like to see for sure.