rockbot
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An open-source, SDL based, game engine to replicate old style NES games, mostly Megaman ones, and an editor made with Qt, for custom graphics, weapons, bosses, enemies and level creation.
Web port
Hi, I really like the game, so I've decided to port in in the browser: https://midzer.de/wasm/rockbot/ Should work on mobile also! Had to migrate the code base to SDL2 for...
Hi there, where are the instructions for how compile the source code because i do the follow : ``` git clone https://github.com/protoman/rockbot cd rockbot ./fetch.sh make ``` make: *** No...
After applying the fixes I described in #113, there seems to be an error with the `FILEPATH` variable appearing in main.cpp. The Linux build fails to boot and the console...
Imagens em overlay em uma atualização específica não ficam transparentes.
https://youtu.be/mvmuvjS3ddI jogo para de funcionar derrepente (as vezes acontece isso quando abrimos ele) From @rikifandubs
It would be a nice exercise to learn about PS2 Game Development with this game. Now https://github.com/ps2dev repos are very updated and well alive. PS2 Forums is alive again too...
Projectiles move a good amount of pixels at each cycle, thus when reflected, it is shown to the player that if inverts direction a few pixels BEFORA the enemy's shield....
Right now, we keep the whole map structure, three times. But those consists, in most part, of useless or unused data. For example, the map have 200x15 tiles, x2 layers,...