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Projectile must use reductor when is about to be reflected

Open protoman opened this issue 10 years ago • 0 comments

Projectiles move a good amount of pixels at each cycle, thus when reflected, it is shown to the player that if inverts direction a few pixels BEFORA the enemy's shield. We need to add a reductor in this case, so that it moves a smaller distance than move_speed, before being reflected.

protoman avatar Sep 22 '15 13:09 protoman