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Libprimis: Imprimis' 3D destroyable world engine

Results 94 libprimis issues
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If you attempt to `objload` something other than a valid file, the game segfaults. A stack trace is below: ``` vertcommands::settag (tagname=0x5555577c4238 "tag_muzzle", tx=0x7fffffffd3e0, ty=0x7fffffffd3f0, tz=, rx=, ry=0x7fffffffd420, rz=0x7fffffffd430) at...

bug

These parameters called `gravity` are confusing as they invoke similarities to the global `gravity` var with which it does not relate. https://github.com/project-imprimis/libprimis/blob/66da336e8deee57857f19cada2693d1f1e72a257/src/engine/render/renderparticles.cpp#L1238-L1366 Replacing these instances with something like "partgravity" or...

misimplementation
good first issue

Currently, when windowed, there seems to be no way to free the mouse without WM intervention (e.g. alt+tab as tested with Gnome). **Expected:** Whenever the mouse is not driving the...

misimplementation

The general g-buffer and lights rendering file `renderlights` is very long (5100 lines) and is not particularly atomic; functionality covered in this file includes: * ~~screenspace ambient occlusion~~ https://github.com/project-imprimis/libprimis/commit/a5edbdfb0b7ec6baac1380bb61a0c110309fa427 *...

misimplementation

The current standard libraries used in the engine are the C libraries, which are considered depreciated in C++.

misimplementation

Currently, spotlight entities use a planar map to store lighting information, with the map being oriented normal to the spotlight direction. This works fairly well for narrow beam spotlights, but...

enhancement

The function `savec()`, which recursively saves cubes to a file in `worldio.cpp`, uses a set of internal flags which are defined ad-hoc. This should be replaced with an enumerator which...

misimplementation
good first issue

There are many "helper" macros in octa.h that are quite simple to be converted to functions. This provides better compiler checking and clearer code (no implicit scope weirdness like macros...

misimplementation

Adopting `-Wextra` level compiler error checking improves clarity of parts of the code, particularly in catching functions which have arguments that do not get used among other things. Doing so...

enhancement

`fun` is not a very good contraction of `function` and has meanings besides "function" for which it is *never* used as an abbreviation. More apt terms that unambiguously refer to...

misimplementation