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Split up `renderlights.cpp`

Open no-lex opened this issue 4 years ago • 0 comments

The general g-buffer and lights rendering file renderlights is very long (5100 lines) and is not particularly atomic; functionality covered in this file includes:

  • ~~screenspace ambient occlusion~~ https://github.com/project-imprimis/libprimis/commit/a5edbdfb0b7ec6baac1380bb61a0c110309fa427
  • multisample antialiasing
  • g-buffer setup and rendering
  • shadow map setup and rendering
  • ~~cascaded shadow maps~~ https://github.com/project-imprimis/libprimis/commit/cd859b66af2b819dfc36d9a86c0853bf3c5c4a85
  • light entity metadata
  • volumetric lighting
  • reflective shadow map calculation (rsm)
  • ~~hdr and bloom~~ https://github.com/project-imprimis/libprimis/commit/e4f4a81960cda5f84c0c81d3b15e5614e9e17291

As many of these individual topics should be covered in their own file where they can be coherent and contained.

no-lex avatar Nov 28 '20 07:11 no-lex