proepkes

Results 5 comments of proepkes

If two clients connect simultaneously the current behaviour leads to two identical connectionIDs. The server should generate an ID and tell it to the client. The connectionID should be random...

Hey, the discord was created for the UnityLockstep-Project and since the project got archived I've also closed the discord. If you're looking for a similar project like this then https://master-toolkit.com/en/#page-start...

The new project is an engine for an RTS-game and will likeley be published as a (unity-)asset, standalone software-product, or open-source-project, **after** the game is released - which will probably...

hello, the rollback & fast-forward can become very performance intensive. there is currently no limit how many frames can be rolled back and if 2 clients framenumber drift apart too...

While no input from other players is received, the simulation is in "prediction"-mode, so the client predicts that there is no input from other players and just continues running the...